Pixel

Plans, pieces and quotes.

Choose a monthly plan or a specific result. Fixed prices are bought directly; anything that depends on your project gets a quote before work starts.

Plans

Plans for where your game is.

Prototype

$99USD/month

To shape a new idea: on paper and with its first art.

  • 10-page game design document
  • 10 2D sprites or props from one family
Choose Prototype

World

$799USD/month

To take a new prototype to a tested build, with its trailer.

  • 1 milestone of a bounded prototype
  • 10 2D assets
  • Functional QA, 20 test cases
  • 15-second gameplay trailer
  • Monthly report
Choose World

Monthly quantities in USD. Unused quantities don’t roll over. Extras are confirmed before work starts.

Pieces and quotes

Choose what you want to solve.

33 options to design, build, test and launch your game: 17 at a fixed price and 16 quoted first.

Game designFrom the first idea to the rules, levels and screens.4 options
Prototype and codeBuilds you can play to test the idea, then improve it.4 options
Accounts and online playSign-in, saved progress and play between players.2 options
2D and 3D artCharacters, props and scenes in one style.5 options
Music and voicesMusic, effects and voices with their rights.2 options
Builds and testingEvery build made, translated, tested and measured.5 options
Milestones and updatesFixes, updates and player feedback after release.3 options
Store and launchWhat players see before they download.4 options
Players and live opsEvents, support and data once people are playing.4 options

Credits

Credits for what’s outside your plan.

They are an extra for variable or additional requests. You see the amount and decide before production; what your plan includes is never charged twice. Top-ups start at $490 MXN (2,500 credits), are charged in MXN and never expire.

You ask. Pixel prepares. You decide.

Each milestone is defined with you before work starts and delivered as a tested build. Pixel works on 2D and casual 3D games for web, PC and mobile; not AAA productions or MMOs. Store fees, console permissions and hosting are confirmed before work starts. You publish or approve publishing.