Your order

Build your order in a minute.

A plan, a fixed-price piece or a quote for what depends on your project. Prices in USD; nothing is charged without your confirmation.

Plans

Plans for where your game is.

Prototype

$99USD/month

To shape a new idea: on paper and with its first art.

  • 10-page game design document
  • 10 2D sprites or props from one family
Choose Prototype

World

$799USD/month

To take a new prototype to a tested build, with its trailer.

  • 1 milestone of a bounded prototype
  • 10 2D assets
  • Functional QA, 20 test cases
  • 15-second gameplay trailer
  • Monthly report
Choose World

Monthly quantities in USD. Unused quantities don’t roll over. Extras are confirmed before work starts.

Fixed price

17 pieces at a set price.

You know the unit and price before ordering. You choose, then approve the delivery or ask for an adjustment within scope.

Game designFrom the first idea to the rules, levels and screens.4 options
Prototype and codeBuilds you can play to test the idea, then improve it.3 options
2D and 3D artCharacters, props and scenes in one style.1 option
Music and voicesMusic, effects and voices with their rights.1 option
Builds and testingEvery build made, translated, tested and measured.4 options
Milestones and updatesFixes, updates and player feedback after release.1 option
Store and launchWhat players see before they download.3 options

Quote first

16 services that depend on your project.

3D, licensed audio, online play, platform builds and live operations vary by case. There is no set rate: you receive the scope and price before work starts.

  1. 1 · You describe itWhat it must achieve, with your files or project.
  2. 2 · You get scope and pricePer milestone, with external costs and permissions in view.
  3. 3 · You approveOnly then does work start.
Prototype and codeBuilds you can play to test the idea, then improve it.1 option
Accounts and online playSign-in, saved progress and play between players.2 options
2D and 3D artCharacters, props and scenes in one style.4 options
Music and voicesMusic, effects and voices with their rights.1 option
Builds and testingEvery build made, translated, tested and measured.1 option
Milestones and updatesFixes, updates and player feedback after release.2 options
Store and launchWhat players see before they download.1 option
Players and live opsEvents, support and data once people are playing.4 options

Credits

Credits for what’s outside your plan.

They are an extra for variable or additional requests. You see the amount and decide before production; what your plan includes is never charged twice. Top-ups start at $490 MXN (2,500 credits), are charged in MXN and never expire.

You ask. Pixel prepares. You decide.

Each milestone is defined with you before work starts and delivered as a tested build. Pixel works on 2D and casual 3D games for web, PC and mobile; not AAA productions or MMOs. Store fees, console permissions and hosting are confirmed before work starts. You publish or approve publishing.